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Here’s the one VR concept that the smartest people at Oculus admit they’re nowhere near figuring out

Yes, there is something that Abrash doesn't know how to do.

We finally have a workable virtual-reality platform, but plenty of obstacles are between us and a Star Trek-style holodeck.

If you reach out to touch a table, you’ll feel the molecules of that piece of furniture push against your hand. Do the same thing in virtual reality, and you’ll feel nothing. This is a problem — and it’s one of the few that Oculus VR says it has no idea how to solve.

The company held a keynote address as part of its annual Oculus Connect developers conference today, and it put on something of a parade of its top talent. Business-development leader Anna Sweet, Oculus founder Palmer Luckey, and even Facebook founder Mark Zuckerberg all took the stage. But one of the more interesting points came when Oculus chef scientist Michael Abrash gave an in-depth speech about everything the company needs to do to go from where VR is today to where it should get to in the future.

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Abrash talked about improving the visuals with a wider field of view. He talked about providing 3D audio. He even speculated about creating a chemical-based way to deliver various smells to Rift users.

For every problem, he posed a solution that is either possible today or one that the company sees a way to work to in the future. Well, he did that for every problem except one.

Abrash pointed out that no one is even working on a technology that will make it feel like your hand is touching a table where no table exists.

This is something I asked Palmer Luckey about in a conversation we had a few months ago. He told me — and Abrash’s talk today reiterates this point — that the company wants to solve every aspect of VR. He essentially wants Oculus working on a way to fool every one of your senses. When I asked him about touching an object and feeling like it exists, that led us to the aforementioned Star Trek holodecks. That sci-fi technology manifests protons that it can give mass to. When I posed that idea to Luckey as a joke, I was surprised that he had already considered the idea.

“Photons are a dead-end,” said Luckey then.

So while Oculus doesn’t know what will work to make objects feel real in VR, it has already scratched one idea off the list.

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Google Offers Cheaper Version of Cloud Services to Run Low Priority Jobs

Google Cloud 300x267 Google Offers Cheaper Version of Cloud Services to Run Low Priority JobsSome departments in your company do not need cloud computing resources to carry high-performance tasks, right? Because Google has just formatted a service plan for such demands. Google launched Preemptible Virtual Machine, a new cloud service that allows to use computing resources at low costs. The offer is suitable for workloads with low priority and can, therefore, be interrupted.

The search giant introduced a new cloud platform that cost 70% less than the same default setting in Compute Engine. The Preemptible Virtual Machine can do well cheap, about $ 0.01 per instance/hour. The most affordable VM charges per hour can range anywhere between $ 0.03 per hour, up to $ 0.11 per hour or more. The problem is that the VMs may stop working when you need it or face peak periods.

The company argues, however, that the offer (in beta) serves very well the various computational tasks. The company cites, for example, some critical workflows that can be distributed among multiple virtual machines. However, it would be a bad idea to adopt the approach to process analysis, modeling, and simulations that require high computing power and instant answers.

To provide the service, Google will use the free capacity in its data center. At times when there is a peak in demand and Google needs more resources, virtual machines involved in Preemptible Compute Engine VMs are recalled and interrupts the current processing. Users receive a notice period of 30 seconds, which should be enough to save your work. Google said No Preemptible VM can run for more than 24 hours straight.

According to the Google post, “all machine types are charged a minimum of 10 minutes. For example, if you run your instance for 2 minutes, you will be billed for 10 minutes of usage. After 10 minutes, instances are charged in 1 minute increments, rounded up to the nearest minute. For example, an instance that lives for 11.25 minutes will be charged for 12 minutes of usage.”

According to Google, there are many that utilize cloud scalability and pricing model to calculate relatively intensive, but short-term assignments. It includes the coding of video, reproduction of visual effects and calculations based on large amounts of information, such as in data analysis, simulation, and genomics.

The solution is quite similar to that of Spot Instances offered by Amazon Web Services (AWS). The model of AWS differs in price. Google has a fixed cost while the competitor price varies according to demand.

The market leader AWS routinely cuts their cloud pricing. The company is facing tough competition with Google and Microsoft to maintain its lead in cloud computing and tries to woo more developers to come to its solutions with lower prices, more hardware offerings and more advanced technologies. Microsoft, on the other hand, progressed enough to be a serious threat to Amazon’s dominance in the market.

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